Talents
Introduction
Talents are special, singular traits that your character have, it allows you to customize your characters and represent specialized skills acquired that isn't exactly related to a class, nor a career.
Your characters starts with:
- Two slots for General Talent - they do not scale. Can only be used for General Talents.
- Three slots for any talents, under the Universal Talents category. As you level up, you’ll gain up to 3 additional universal talents points (Marked as +TP in the level up table).
- Some talent costs more than one point.
Talents are split into different categories:
- General Talents: General skills like being supernaturally good at swimming, good at languages, night vision, or growing wings. Everyone can buy them.
- Martial Talents: Talents accessible by the Martial Class - like Fighter, Rogue and Skirmisher. Makes you more effective with weapons and armor.
- Caster Talents: Talents accessible by the Caster Class - like Acolyte and Vocator. Makes you more effective with magic.
- Vampirism Talents: Talents for being a Vampire. If you don’t plan to be one, ignore it. They are mutuallyt exclusive
Most talents cost 1 Talent Point, however some may cost 2 or 3 points, depleting slots for other talents. Some talents have an Advanced or Master version, they require the original talent.
General Talents
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Martial Talents
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Caster Talents
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Vampirism
Playing a Vampire adds power but also adds great vulnerabilities. You should beware before embarking on this path.
For lore and how vampirism works, see wiki's Vampirism section.
The three lineage (Pick one):
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