Supernatural Powers
Introduction
In the world of Drase, having superpowers that is beyond normal human limit is relatively common - though not necessarily the norm. And your character is most likely one of these individuals. The inhabitants of this world are well aware most people only reach a certain limit - similar or slightly stronger than that of a normal human, yet some individuals possesses highly powerful magical power or physical traits. This article describes the relations of the mechanics to the lore of the world and other some minor details about how superpowers affect this world.
Superpower Rarity
The proportion of people wielding superpowers (Measured in Level equivalence) in services of the state or rulers of a country is an important part of our lore. Here is a table representing a typical, half-centralized state in Ramul Ta - namely, Salvainia.
This chart represents those serving actively in the military of a country - in truth, the number may be 5 - 20x higher considering military forces not controlled by the central state, or people working in civilian positions.
Lv. | / million |
1 | 350 |
2 | 350 |
3 | 75 |
5 | 25 |
8 | 15 |
10 | 15 |
Gaining Powers
As a PC, you most likely have supernatural power by the standards of our world - and even that of Drase. You are an extraordinary person with extraordinary strength and or magical prowess. But how did this power come about, and how does it grow? Outside of the mechanics designed to abstract this, this is how those strengths are gained and what your character needs to do or had done to gain them.
Gaining supernatural strength and magic is very much a matter of Nurture in the world of Drase. Though one’s talents or bloodline could determine how talented one is in fighting and magic, that is in itself, not enough to carry anyone to the level of a Level 1 Drase Character whatsoever. There’s no people who woke up one day with the power to wield magic, or punch through a door with their bare fist in the world of Drase.
What can happen however, is waking up with a tingle of strange itch for power, a strange itch of electricity, or even an accidental discharge of a small magical spell. Beyond that, one needs Training and Study to gain further power and the ability to control them.
For a Fighter, Rogue or a Skirmisher, this could mean swinging their sword, hitting the medieval equivalence of gyms, lifting rock, sparring - all those methods we take in our world to grow our strength and train our skills. For a Mage, this means studying magic, or using it - most people opt for an education and studied, structured way of gaining magic, or passing of knowledge by word of mouth. Those who choose to study magic without any assistance often fail or stagnate at a basic level - forcing them to seek out further knowledge researched by those before them. And a Vocator, on top of studying and practicing magic, may very well spend their day setting up rituals and contracting souls to assist them in combat.
Levels, Class & Lore
This section talks about the relation between the mechanics and relations between it and the lore and how the world of Drase actually works.
Class System
Class system represents a set group of skills that, depending on the class, is either almost learned together to make for an all around combat profile like learning to hide and shoot as a sniper (MAA, Magus, Bladedancer). In this case, when you refer to them, you would probably refer to them in terms like "A man who is really good at combat" "A mage practicing a wide variety of spells" or "Just a great fighter specializing in quick move", rather than namedrop the class.
They can however, sometimes be a tradition that is already established requiring a fairly fixed set of skills and techniques (Alchemist, Berserker, Druid). For example alchemist using alchemy or berserker going rage in combat is a well known, defining trait and has a tradition of multiple warriors in Drase using the same type of technique, in that case it makes sense to name drop those classes within an in character context occasionally. Calling a berserker a berserker, an alchemist an alchemist etc. is fine.
Some are in between, it makes sense to refer to anyone who fights with magic and martial arts as a "Spellblade" - even if their actual mechanical class is not spellblade.
Level System
Level system is a granular representation of the gradual progression of human superpowers in the world of Drase, separated granularly for the ease of representing it abstractly and power level. In the world, the progression of power is gradual instead of people suddenly “leveling up” and gaining their ability - so they would’ve acquired their “class features” one by one, but the progression of acquiring them tends to be mostly the same.
Its upper limits rather accurately represent the upper limit of human superpowers in this world. It does not exist in the world itself, and in the world, a more vague term such as a "Person of ten person's strength" "One who could take on twenty in a fight" "One worth four knights" would be used.
Magic Rank & Magic System
The Magic Rank, and the Magic system however, is an exception to the above rules. As our lore makes it clear that the levels of spells are clearly separated, that spells of similar level are clearly grouped together, that one cannot cast spells of a higher level - it is correct and alright to refer to spells of different levels. The rules for this are ironclad in the world, and thus people of knowledge would’ve classified those spells by levels too. Terminology used for those spells, by the people in the world can be:
- Level 0: First Level | First Circle | Basic
- Level 1: Second Level | Second Circle | Trained
- Level 2: Third Level | Third Circle | Advanced
- Level 3: Fourth Level | Fourth Circle | Expert
- Level 4: Fifth Level | Fifth Circle | Master
- Level 5: Sixth Level | Sixth Circle | Grandmaster